
The logical arguments and give-and-take was mindbendig at times.

" This was interesting, but not nearly as fun as the first book in the PATHFINDER series. But don't expect to be left with the same longing for the next book that you had upon completing Pathfinder. Ruins is worth a read if you're a true OSC fan. Even so, I enjoyed reading it - as I do all of his books - and look forward to the next in the series (in the hopes, of course, that he redeems himself a bit). The story itself is a tad silly, and he begins shaping the characters in unpredicted and undesirable ways. He bulks it down with far too many conundrums and philosophical escapades. There were parts of the book that I enjoyed, but, ultimately, I felt myself looking forward to the book being over. " If you can get past Card's endless dialogue of strategy and paradox, it's a great story with memorable characters.

Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh-a machine shaped like a human, created to deceive-but they are no longer certain that they can even trust one another.

But the dangers in this new wallfold are more difficult to see. When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety.

Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.” Features a new exclusive introduction read by author Orson Scott Card.įrom the author of Ender’s Game, the major motion picture!Ī complex fate.
